Mathematics is the study of numbers, quantity, space, structure, and change. Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered.
A fractal is "a rough or fragmented geometric shape that can be subdivided in parts, each of which is (at least approximately) a reduced-size copy of the whole". The term was coined by Benoît Mandelbrot in 1975 and was derived from the Latin fractus meaning "broken" or "fractured".
A fractal as a geometric object generally has the following features:
It has a fine structure at arbitrarily small scales.
It is too irregular to be easily described in traditional Euclidean geometric language.
Because they appear similar at all levels of magnification, fractals are often considered to be infinitely complex (in informal terms). Natural objects that approximate fractals to a degree include clouds, mountain ranges, lightning bolts, coastlines, and snow flakes. However, not all self-similar objects are fractals—for example, the real line (a straight Euclidean line) is formally self-similar but fails to have other fractal characteristics.
This image illustrates a failed attempt to comb the "hair" on a ball flat, leaving a tuft sticking out at each pole. The hairy ball theorem of algebraic topology states that whenever one attempts to comb a hairy ball, there will always be at least one point on the ball at which a tuft of hair sticks out. More precisely, it states that there is no nonvanishing continuous tangent-vector field on an even-dimensional n‑sphere (an ordinary sphere in three-dimensional space is known as a "2-sphere"). This is not true of certain other three-dimensional shapes, such as a torus (doughnut shape) which can be combed flat. The theorem was first stated by Henri Poincaré in the late 19th century and proved in 1912 by L. E. J. Brouwer. If one idealizes the wind in the Earth's atmosphere as a tangent-vector field, then the hairy ball theorem implies that given any wind at all on the surface of the Earth, there must at all times be a cyclone somewhere. Note, however, that wind can move vertically in the atmosphere, so the idealized case is not meteorologically sound. (What is true is that for every "shell" of atmosphere around the Earth, there must be a point on the shell where the wind is not moving horizontally.) The theorem also has implications in computer modeling (including video game design), in which a common problem is to compute a non-zero 3-D vector that is orthogonal (i.e., perpendicular) to a given one; the hairy ball theorem implies that there is no single continuous function that accomplishes this task.